Grants

The HIVE research project investigates the digital generation’s art & design learning through highly interactive virtual environments (HIVE), virtual worlds and digital games.  

Dr. Lu has received the following two grants to support her HIVE research project: 

National

2015 National Art Education Foundation (NAEF) Research Grant for the project “Empowering the Digital Generation through Creating Highly Interactive Virtual Environments (HIVEs),” ($8,250) (2015-present)

In this grant project, what and how digital-generation students can learn about art and design through creating HIVEs—virtual worlds and digital games—as art will be investigated. Groups of digital-generation students (middle/high school and college students) in partnering schools will create and design their own HIVEs as art, exhibit their HIVEs, and share and reflect on the digital visual culture within their HIVEs. The grant will offer curriculum, pedagogy, and technology for students in partnering schools or non-profit organizations to create and design their own virtual worlds/video games and exhibit their artwork during virtual events. 

University

2015 Kelly Endowed Fund Award for the project “Creating Blended Learning Environments for the Media Arts Program”($25,000) (2015-present) 

This awarded grant project investigates what and how digital-generation art students can effectively learn in a proposed blended learning environment—a mixed face-to-face (f2f), online, and/or virtual (such as 3D virtual worlds and digital games) environment—through creating, designing, and critiquing their virtual artwork. Also as part of the project, art students participate in virtual art events and interact with peers, artists, and art lovers within local and/or international art learning communities. 

With the proposed blended learning model, this project aims to enhance and enrich teaching by making transformative changes to the design and pedagogy of an existing course and reconsidering new pedagogy and new learning content for next-generation students in the 21st century digital age. It also aims to meet the University’s strategic goals to create a student-centered, academically excellent, and community-engaged learning environment where art students can actively research and nurture their creative and innovative ideas, execute their artistic expressions and performances, and engage in outreach with the external community beyond the classroom. 

 

Last Updated: 19 April 2016